Nick. The game.

 

Santa’s on the run, and only you can save him. Step into his boots to become Nick—the hard-boiled badass Claus bent on survival. Battle killer robot elves in this VR tower defense survival game, and try to hold out against the evil hordes to save what’s left of Christmas. Built in the Unreal gaming engine, this first-person, room-scale VR experience for the HTC Vive lets users take control of a variety of weapons and tools to fight off endless waves of evil robotic elves. As Santa’s survivalist alter ego Nick, users must move around the environment to set up defenses and dodge attacks to beat back the onslaught.

The lore.

 

The year is 2027. Civil unrest grips the North Pole. Santa Claus, a Rockefeller-ian captain of industry and a figure of hope and progress, has fallen on hard times. His once insurmountable manufacturing empire has given up massive ground to the dual-pronged threat of Chinese production and Amazon distribution.

In order to keep up with a changing manufacturing landscape, Santa decided to automate his workshop by installing a mechanized, robotic production system led by an Artificial Intelligence named P.A.L. (Polar Algorithmic Computer). For the first few months, everything seemed copacetic. Then came an algorithmic efficiency test… which Santa, by dint of being flesh and blood as opposed to mechanical marvel, inevitably failed. Not only did Santa lose his job but P.A.L. repurposed the once-peaceful robo-elf manufacturing arm into an army bent on assassination, and set out to wipe Santa from the face of the Earth.

Enter Nick—Santa Claus’ badass survivalist alter ego. Nick’s on the run, evading and fighting P.A.L.’s robot forces as he traverses the Polar wasteland. Fueled by weapons-grade eggnog and righteous Christmas wrath, he's made it to his final outpost: a remote satellite workshop originally meant for experimental toy R&D. Here, Nick readies his defenses, makes peace with his maker and prepares to make his last stand in. That’s where you come in…

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Credits.

 

Director and Creative Lead, Dave Snyder

Writer, Sam Isenstein

3D Development, Ron White

Character Design, Eunhae

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